Amordon
Amordon is a fractured world built on layers of history that never fully stayed buried. Cities rise on top of ruins, and those ruins sit on top of older mistakes. Most people living here only understand a small piece of it, and that is usually enough to get them into trouble.
Nothing in Amordon exists by accident. If something feels out of place, it probably is. If something feels normal, it definitely is not.
Core Traits
- Technology and tradition exist side by side, often in conflict.
- Old systems still run, even when no one remembers their purpose.
- Power is decentralized and constantly contested.
- History is treated more like a suggestion than a fact.
Major Regions
The Inner Sectors
Densely populated areas where most of Amordon’s population lives. These regions are stable on the surface but depend on aging infrastructure that no one wants to touch.
The Outer Zones
Less regulated territories where experimentation, abandoned tech, and unofficial settlements thrive. Laws exist here, but enforcement is optional.
Characters Connected to Amordon
Role in the Story
Amordon functions as both setting and antagonist. The world itself creates pressure, forces choices, and amplifies conflict. Characters do not simply live in Amordon. They are shaped by it, whether they want to be or not.
Open Questions
- Who originally designed Amordon’s underlying systems?
- What was Amordon meant to be before it became what it is now?
- How much of its history has been intentionally erased?
This page will continue to expand as more regions, characters, and events are documented.